A hardsurface project I designed and made, loosely inspired by star wars landspeeders/bikes, and the House Escher Bikes from Necromunda. I used some kitbashing in 3ds Max, some sculpting and polishing in zbrush, and several sbsar's in Substance Painter. It's setup to use 7 UDIMs, but I had to split it into material IDs for ease of use in Marmoset for rendering.